neuron_engine_rigging_v035_002 from take input in python list Watch Video
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Description: *(No Audio)nnSUMMARY:nAnimation created by a Python script for Autodesk Maya that I wrote to simulate neurons firing.nGiven a group of objects (in this case random scattered neuron nucleus geometry), and a starting geo, this script would create a data set of all the neighboring neurons (ie the top 2 to 5 closest based on a max distance) and randomly choose which neuron to 'fire' next based on the weighted influence of the following:n* How recently has this other neuron been fired?n* Vector dir
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